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SuckupWorks
As with NikeTown and Planet Hollywood, local media is lining
up to kiss ass and give oodles of free advertising to the
newest upscale downtown space, the big-name-backed
GameWorks.
The glorified arcade, even a week in advance of its opening,
got hard-hitting print exposes (all with color photos) in
both the Times and P-I. On 3-9, the Times ran a 30-paragraph
piece headlined "For true to life action, try out the latest
in arcade games." They had to; on 3-6, the P-I beat them to
the story with 27 paragraphs of "GameWorks: 'A Town Hall for
the MTV Generation.'" The Sunday Times struck again on 3-16:
"GameWorks off and running." (In local news; there was no
room in the business section due to a long, fawning article
on a Boeing exec.)
PR releases as news are bad enough. But calling GameWorks a
"Town Hall" is both culturally and politically loaded
terrain for an objective news story. A town hall is a place
where all are welcome and interaction is encouraged. GW is a
private business that will make lots of money by surrounding
patrons with a cacophony of stimuli. Direct contact with
other people is nearly impossible. The only types of public
discourse available are through an individual's consumer
choices and, via machine, through shared electronic
adrenaline fantasies.
It would be amusing, except for the city of Seattle's
determined effort to rid downtown of any kind of public
setting where people can do anything other than work or
consume. GameWorks is no Town Hall; it, like downtown
itself, is a Disney-style theme park based on the idea of a
town hall, but without the messy intervention of people or
real life. And our local media is happily along for the
ride.
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